package net.minecraft.client.model;

import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityRabbit;
import net.minecraft.util.MathHelper;

public class ModelRabbit extends ModelBase {
	/** The Rabbit's Left Foot */
	ModelRenderer rabbitLeftFoot;

	/** The Rabbit's Right Foot */
	ModelRenderer rabbitRightFoot;

	/** The Rabbit's Left Thigh */
	ModelRenderer rabbitLeftThigh;

	/** The Rabbit's Right Thigh */
	ModelRenderer rabbitRightThigh;

	/** The Rabbit's Body */
	ModelRenderer rabbitBody;

	/** The Rabbit's Left Arm */
	ModelRenderer rabbitLeftArm;

	/** The Rabbit's Right Arm */
	ModelRenderer rabbitRightArm;

	/** The Rabbit's Head */
	ModelRenderer rabbitHead;

	/** The Rabbit's Right Ear */
	ModelRenderer rabbitRightEar;

	/** The Rabbit's Left Ear */
	ModelRenderer rabbitLeftEar;

	/** The Rabbit's Tail */
	ModelRenderer rabbitTail;

	/** The Rabbit's Nose */
	ModelRenderer rabbitNose;
	private float field_178701_m = 0.0F;
	private float field_178699_n = 0.0F;

	public ModelRabbit() {
		this.setTextureOffset("head.main", 0, 0);
		this.setTextureOffset("head.nose", 0, 24);
		this.setTextureOffset("head.ear1", 0, 10);
		this.setTextureOffset("head.ear2", 6, 10);
		this.rabbitLeftFoot = new ModelRenderer(this, 26, 24);
		this.rabbitLeftFoot.addBox(-1.0F, 5.5F, -3.7F, 2, 1, 7);
		this.rabbitLeftFoot.setRotationPoint(3.0F, 17.5F, 3.7F);
		this.rabbitLeftFoot.mirror = true;
		this.setRotationOffset(this.rabbitLeftFoot, 0.0F, 0.0F, 0.0F);
		this.rabbitRightFoot = new ModelRenderer(this, 8, 24);
		this.rabbitRightFoot.addBox(-1.0F, 5.5F, -3.7F, 2, 1, 7);
		this.rabbitRightFoot.setRotationPoint(-3.0F, 17.5F, 3.7F);
		this.rabbitRightFoot.mirror = true;
		this.setRotationOffset(this.rabbitRightFoot, 0.0F, 0.0F, 0.0F);
		this.rabbitLeftThigh = new ModelRenderer(this, 30, 15);
		this.rabbitLeftThigh.addBox(-1.0F, 0.0F, 0.0F, 2, 4, 5);
		this.rabbitLeftThigh.setRotationPoint(3.0F, 17.5F, 3.7F);
		this.rabbitLeftThigh.mirror = true;
		this.setRotationOffset(this.rabbitLeftThigh, -0.34906584F, 0.0F, 0.0F);
		this.rabbitRightThigh = new ModelRenderer(this, 16, 15);
		this.rabbitRightThigh.addBox(-1.0F, 0.0F, 0.0F, 2, 4, 5);
		this.rabbitRightThigh.setRotationPoint(-3.0F, 17.5F, 3.7F);
		this.rabbitRightThigh.mirror = true;
		this.setRotationOffset(this.rabbitRightThigh, -0.34906584F, 0.0F, 0.0F);
		this.rabbitBody = new ModelRenderer(this, 0, 0);
		this.rabbitBody.addBox(-3.0F, -2.0F, -10.0F, 6, 5, 10);
		this.rabbitBody.setRotationPoint(0.0F, 19.0F, 8.0F);
		this.rabbitBody.mirror = true;
		this.setRotationOffset(this.rabbitBody, -0.34906584F, 0.0F, 0.0F);
		this.rabbitLeftArm = new ModelRenderer(this, 8, 15);
		this.rabbitLeftArm.addBox(-1.0F, 0.0F, -1.0F, 2, 7, 2);
		this.rabbitLeftArm.setRotationPoint(3.0F, 17.0F, -1.0F);
		this.rabbitLeftArm.mirror = true;
		this.setRotationOffset(this.rabbitLeftArm, -0.17453292F, 0.0F, 0.0F);
		this.rabbitRightArm = new ModelRenderer(this, 0, 15);
		this.rabbitRightArm.addBox(-1.0F, 0.0F, -1.0F, 2, 7, 2);
		this.rabbitRightArm.setRotationPoint(-3.0F, 17.0F, -1.0F);
		this.rabbitRightArm.mirror = true;
		this.setRotationOffset(this.rabbitRightArm, -0.17453292F, 0.0F, 0.0F);
		this.rabbitHead = new ModelRenderer(this, 32, 0);
		this.rabbitHead.addBox(-2.5F, -4.0F, -5.0F, 5, 4, 5);
		this.rabbitHead.setRotationPoint(0.0F, 16.0F, -1.0F);
		this.rabbitHead.mirror = true;
		this.setRotationOffset(this.rabbitHead, 0.0F, 0.0F, 0.0F);
		this.rabbitRightEar = new ModelRenderer(this, 52, 0);
		this.rabbitRightEar.addBox(-2.5F, -9.0F, -1.0F, 2, 5, 1);
		this.rabbitRightEar.setRotationPoint(0.0F, 16.0F, -1.0F);
		this.rabbitRightEar.mirror = true;
		this.setRotationOffset(this.rabbitRightEar, 0.0F, -0.2617994F, 0.0F);
		this.rabbitLeftEar = new ModelRenderer(this, 58, 0);
		this.rabbitLeftEar.addBox(0.5F, -9.0F, -1.0F, 2, 5, 1);
		this.rabbitLeftEar.setRotationPoint(0.0F, 16.0F, -1.0F);
		this.rabbitLeftEar.mirror = true;
		this.setRotationOffset(this.rabbitLeftEar, 0.0F, 0.2617994F, 0.0F);
		this.rabbitTail = new ModelRenderer(this, 52, 6);
		this.rabbitTail.addBox(-1.5F, -1.5F, 0.0F, 3, 3, 2);
		this.rabbitTail.setRotationPoint(0.0F, 20.0F, 7.0F);
		this.rabbitTail.mirror = true;
		this.setRotationOffset(this.rabbitTail, -0.3490659F, 0.0F, 0.0F);
		this.rabbitNose = new ModelRenderer(this, 32, 9);
		this.rabbitNose.addBox(-0.5F, -2.5F, -5.5F, 1, 1, 1);
		this.rabbitNose.setRotationPoint(0.0F, 16.0F, -1.0F);
		this.rabbitNose.mirror = true;
		this.setRotationOffset(this.rabbitNose, 0.0F, 0.0F, 0.0F);
	}

	private void setRotationOffset(ModelRenderer p_178691_1_, float p_178691_2_, float p_178691_3_, float p_178691_4_) {
		p_178691_1_.rotateAngleX = p_178691_2_;
		p_178691_1_.rotateAngleY = p_178691_3_;
		p_178691_1_.rotateAngleZ = p_178691_4_;
	}

	/**
	 * Sets the models various rotation angles then renders the model.
	 */
	public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_,
			float p_78088_6_, float scale) {
		this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);

		if (this.isChild) {
			float f = 2.0F;
			GlStateManager.pushMatrix();
			GlStateManager.translate(0.0F, 5.0F * scale, 2.0F * scale);
			this.rabbitHead.render(scale);
			this.rabbitLeftEar.render(scale);
			this.rabbitRightEar.render(scale);
			this.rabbitNose.render(scale);
			GlStateManager.popMatrix();
			GlStateManager.pushMatrix();
			GlStateManager.scale(1.0F / f, 1.0F / f, 1.0F / f);
			GlStateManager.translate(0.0F, 24.0F * scale, 0.0F);
			this.rabbitLeftFoot.render(scale);
			this.rabbitRightFoot.render(scale);
			this.rabbitLeftThigh.render(scale);
			this.rabbitRightThigh.render(scale);
			this.rabbitBody.render(scale);
			this.rabbitLeftArm.render(scale);
			this.rabbitRightArm.render(scale);
			this.rabbitTail.render(scale);
			GlStateManager.popMatrix();
		} else {
			this.rabbitLeftFoot.render(scale);
			this.rabbitRightFoot.render(scale);
			this.rabbitLeftThigh.render(scale);
			this.rabbitRightThigh.render(scale);
			this.rabbitBody.render(scale);
			this.rabbitLeftArm.render(scale);
			this.rabbitRightArm.render(scale);
			this.rabbitHead.render(scale);
			this.rabbitRightEar.render(scale);
			this.rabbitLeftEar.render(scale);
			this.rabbitTail.render(scale);
			this.rabbitNose.render(scale);
		}
	}

	/**
	 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used
	 * for animating the movement of arms and legs, where par1 represents the
	 * time(so that arms and legs swing back and forth) and par2 represents how
	 * "far" arms and legs can swing at most.
	 */
	public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
			float p_78087_5_, float p_78087_6_, Entity entityIn) {
		float f = p_78087_3_ - (float) entityIn.ticksExisted;
		EntityRabbit entityrabbit = (EntityRabbit) entityIn;
		this.rabbitNose.rotateAngleX = this.rabbitHead.rotateAngleX = this.rabbitRightEar.rotateAngleX = this.rabbitLeftEar.rotateAngleX = p_78087_5_
				* 0.017453292F;
		this.rabbitNose.rotateAngleY = this.rabbitHead.rotateAngleY = p_78087_4_ * 0.017453292F;
		this.rabbitRightEar.rotateAngleY = this.rabbitNose.rotateAngleY - 0.2617994F;
		this.rabbitLeftEar.rotateAngleY = this.rabbitNose.rotateAngleY + 0.2617994F;
		this.field_178701_m = MathHelper.sin(entityrabbit.func_175521_o(f) * (float) Math.PI);
		this.rabbitLeftThigh.rotateAngleX = this.rabbitRightThigh.rotateAngleX = (this.field_178701_m * 50.0F - 21.0F)
				* 0.017453292F;
		this.rabbitLeftFoot.rotateAngleX = this.rabbitRightFoot.rotateAngleX = this.field_178701_m * 50.0F
				* 0.017453292F;
		this.rabbitLeftArm.rotateAngleX = this.rabbitRightArm.rotateAngleX = (this.field_178701_m * -40.0F - 11.0F)
				* 0.017453292F;
	}

	/**
	 * Used for easily adding entity-dependent animations. The second and third
	 * float params here are the same second and third as in the setRotationAngles
	 * method.
	 */
	public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_,
			float partialTickTime) {
	}
}
